Pig Goes Pop! Pop & Race Game

Code: NC7027
  • In stock

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The first player to get all their pegs 'HOME' is the winner! Before a player can put a peg on the starting arrow, they must pop a '6'. Popping a '6' also gives a player a bonus turn. On this bonus turn, the player may move this peg or any of their pegs that are on the path. All moves must be clockwise around the board. Throughout the game a pop of '6' may be used to either move a new peg onto the 'arrow' or to move a peg already on the path. Don't forget your bonus turn. If a pegs lands on a space occupied by an opponent, the opponent returns their peg to one of their corner spaces. The peg can only be brought back into play with a pop of '6'. If a pegs lands on a space occupied by the same colour peg, the player pops again for a different number, even if this is to the player's disadvantage. When a peg has gone around the entire board it moves onto its HOME path. Opponents' pegs are not permitted on this path. Players must pop the exact number needed to move into a HOME space.

Suitable for ages 4 +

2 AA Batteries Required - Not included

This product is subject to specific safety warnings

Warning: Not suitable for children under 36 months due to small parts.